DevServer
Offline 98.97.75.92:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 120/100
- 58/225
- 53/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageWipe timing
When does DevServer wipe?
To tell the rhythm of DevServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 22 hours ago.
Lists and filters
Which tags does DevServer carry, and what do they mean?
Tags published by DevServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DevServer appear in Rust Metrics lists and filters?
On Rust Metrics, DevServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does DevServer sit in the rankings?
Ranking for DevServer: #13,616 on seven-day player hours, top 62% of all ranked servers.
What is the population on DevServer?
Status for DevServer: offline. Last seen 8 days 21 hours ago.
Server
Where does DevServer sit?
Reading: location. DevServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.97.75.92:28015.
What Rust version is DevServer on?
Reading: DevServer, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on DevServer, and is it online?
Check: connection. DevServer is offline at this moment. Last contact was 8 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
What rules does DevServer enforce, and what are its settings?
Check: gather rate. The name DevServer does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is DevServer on?
Procedural map on DevServer, made by the game's generator.
Join
How can you get onto DevServer?
Press F1 in Rust and enter client.connect 98.97.75.92:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.