Creative / Build
Offline 98.27.218.79:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/101
- 0/25
- 138/999
- 207/999
- 48/150
- 20/100
Quick answers
from the figures on this pageWipe timing
How often does Creative / Build wipe, and when?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 39 days 2 hours ago.
Lists and filters
How should you read the tags on Creative / Build?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Creative / Build hold among Rust servers?
Ranking for Creative / Build: #13,989 on seven-day player hours, top – of all ranked servers.
What player count does Creative / Build carry?
Creative / Build is not responding; status offline, last seen 39 days 1 hours ago.
Server
Where does Creative / Build sit?
No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.27.218.79:28015.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Creative / Build. Matching protocol is required to join. Let Steam update your game.
Is Creative / Build up, and how often does it stay up?
Check: connection. Creative / Build is offline at this moment. Last contact was 39 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does Creative / Build enforce, and what are its settings?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
Join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 98.27.218.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.