RUST METRICSFlight deck · live data
Data live Servers11,753 Players57,310 Populated3,407 Fresh wipes 3 h132 Scan5 min
‹ All servers98.192.201.112:28015
Offline Full Queue Fresh wipe Wipe due No query

Czar's Test Site

Offline 98.192.201.112:28015 checked 19h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 66 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 97,981 ×1000

Entities

48 h range 92,454–99,773 · memory 2,610 MB
1239 ET SINCE RESTART 03:12

Uptime

3 h 12 min since its last restart, at the last reading
7-day average1peak 1
Rank#5,881top 26%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory2,610MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0001:0003:0005:0001:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510023:0001:0003:0005:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct10 Oct16 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:01 UTC3d ago 1 – running 1
Fri 23 Oct, 04:06 UTC5d ago 1 – 1.8 days 1
Mon 5 Oct, 01:46 UTC23d ago 1 held half 18.1 days 0
Sat 26 Sep, 04:04 UTC32d ago 0 – 8.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Czar's Test Site when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Czar's Test Site follow?

There is no next wipe to predict: Czar's Test Site wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 22 hours ago the current world was made.

Tags

Which tags does Czar's Test Site carry, and what do they mean?

Tags published by Czar's Test Site, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Czar's Test Site appear in Rust Metrics lists and filters?

On Rust Metrics, Czar's Test Site sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Czar's Test Site sit in the rankings?

Ranking for Czar's Test Site: #5,881 on seven-day player hours, top 26% of all ranked servers.

What player count does Czar's Test Site carry?

Status for Czar's Test Site: offline. Last seen 19 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.

Server

What location is Czar's Test Site hosted in?

No region comes from Czar's Test Site. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.192.201.112:28015.

What Rust version is Czar's Test Site on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Czar's Test Site. To get in, your game needs the same protocol; Steam applies the update.

How does Czar's Test Site perform?

Reading: 69 server fps on average across the last 48 hours. It never dropped below 53. Reading: 99,773 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,610 MB. Expect lag when fps falls and entities climb.

How reliable is Czar's Test Site, and is it online now?

Reading: offline. Czar's Test Site last answered 19 hours ago. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 27 of 168 hours, or 16%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Map and rules

What settings and rules apply on Czar's Test Site?

Reading the name gives no gather rate for Czar's Test Site. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Czar's Test Site?

Check: map. Procedural, size 4,250, seed 1785020316, generated by the game on Czar's Test Site. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Czar's Test Site?

To join: start Rust, press F1 and type client.connect 98.192.201.112:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.