Name of Server as Shown on the Client Server List
Offline 98.186.223.12:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Name of Server as Shown on the Client Server List follow?
The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 10 hours ago.
Lists and filters
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Ranking for Name of Server as Shown on the Client Server List: #14,563 on seven-day player hours, top 61% of all ranked servers.
What player count does Name of Server as Shown on the Client Server List carry?
Reading for Name of Server as Shown on the Client Server List: offline at this moment; last seen 30 days 17 hours ago.
Operator and location
What location is Name of Server as Shown on the Client Server List hosted in?
Reading: location. Name of Server as Shown on the Client Server List gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.186.223.12:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2633 and build 162929 on Windows is the build Name of Server as Shown on the Client Server List runs. To get in, your game needs the same protocol; Steam applies the update.
Is Name of Server as Shown on the Client Server List up, and how often does it stay up?
Reading: offline. Name of Server as Shown on the Client Server List last answered 30 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Map and rules
How is Name of Server as Shown on the Client Server List configured, and what rules are in force?
No gather rate appears in the name: Name of Server as Shown on the Client Server List. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Name of Server as Shown on the Client Server List on?
Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.
How to join
What do you do to join Name of Server as Shown on the Client Server List?
Check: join. Open Rust, press F1, then enter client.connect 98.186.223.12:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.