RUST METRICSFlight deck · live data
Data live Servers11,667 Players45,556 Populated2,959 Fresh wipes 3 h100 Scan5 min
‹ All servers98.169.161.143:8220
Online Full Queue Fresh wipe Wipe due No query

Rusty Abyss Intranet

Online 98.169.161.143:8220 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,264top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:49 UTC25d ago 1 – running 0
Sat 3 Oct, 05:18 UTC26d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rusty Abyss Intranet when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 8 hours.

What wipe timing does Rusty Abyss Intranet follow?

Its rhythm cannot be told from the wipes of Rusty Abyss Intranet on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 12 hours ago.

Lists and filters

How should you read the tags on Rusty Abyss Intranet?

These are the tags Rusty Abyss Intranet publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rusty Abyss Intranet appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rusty Abyss Intranet: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Rusty Abyss Intranet sit in the rankings?

Ranking for Rusty Abyss Intranet: #15,264 on seven-day player hours, top 69% of all ranked servers.

How full does Rusty Abyss Intranet get?

0 of 40 slots are filled on Rusty Abyss Intranet right now. A seven-day average of 0 players is the reading.

Server details

Which location does Rusty Abyss Intranet run from?

Reading: location. Rusty Abyss Intranet gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 98.169.161.143:8220.

What Rust version is Rusty Abyss Intranet on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rusty Abyss Intranet. Matching protocol is required to join. Let Steam update your game.

Is Rusty Abyss Intranet up, and how often does it stay up?

Check: connection. Rusty Abyss Intranet is online at this moment. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Rusty Abyss Intranet enforce, and what are its settings?

Check: gather rate. The name Rusty Abyss Intranet does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

What map is Rusty Abyss Intranet on?

The game generates a procedural map for Rusty Abyss Intranet.

How to join

How can you get onto Rusty Abyss Intranet?

Press F1 in Rust and enter client.connect 98.169.161.143:8220. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.