Futtbuck | Reloaded
Online 98.167.50.240:28015 checked 9m ago
Server instruments
last reading Tue 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 69,900–72,836 · memory 3,065 MBUptime
4 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/500
- 130/100
- 188/225
- 33/200
- 180/700
- 59/1000
Quick answers
from the figures on this pageWipe timing
When does Futtbuck | Reloaded wipe?
To tell the rhythm of Futtbuck | Reloaded, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was made.
Lists and filters
Which tags does Futtbuck | Reloaded carry, and what do they mean?
Tags published by Futtbuck | Reloaded, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Futtbuck | Reloaded?
Rust Metrics lists featuring Futtbuck | Reloaded: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Futtbuck | Reloaded hold among Rust servers?
Ranking for Futtbuck | Reloaded: #15,383 on seven-day player hours, top 70% of all ranked servers.
How full does Futtbuck | Reloaded get?
0 of 10 slots are filled on Futtbuck | Reloaded right now. Seven-day reading: 0 players on average.
Server
Which location does Futtbuck | Reloaded run from?
No region tag on Futtbuck | Reloaded. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.167.50.240:28015.
What Rust version is Futtbuck | Reloaded on?
Reading: Futtbuck | Reloaded, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does Futtbuck | Reloaded perform?
Over the last 48 hours the average was 112 server fps; the floor was 83. Reading: 72,836 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,601 MB. What players call lag comes from low fps and an entity count on the rise.
Is Futtbuck | Reloaded up, and how often does it stay up?
Check: connection. Futtbuck | Reloaded is online at this moment. Reading: uptime. About 4 days 11 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Futtbuck | Reloaded enforce, and what are its settings?
Check: gather rate. The name Futtbuck | Reloaded does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Futtbuck | Reloaded?
Size 3,500 and seed 1234567: the game generates the procedural map on Futtbuck | Reloaded from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Futtbuck | Reloaded?
Check: join. Open Rust, press F1, then enter client.connect 98.167.50.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.