Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
- WPT 2Thu 12 Nov, 12:34 UTC13d 15h
- WPT 3Thu 19 Nov, 23:28 UTC21d 2h
- WPT 4Fri 27 Nov, 10:22 UTC28d 13h
- WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
- WPT 6Fri 4 Dec, 21:17 UTC36d 0h
- WPT 7Sat 12 Dec, 08:11 UTC43d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC24d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 131/100
- 115/225
- 38/700
- 124/700
- 346/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Chrayntopia-dev?
The busiest point of its recent wipes drew 2 players on average. 23 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does Chrayntopia-dev wipe?
The recent wipe interval on Chrayntopia-dev is about 7 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 8 days 17 hours ago.
Tags
How should you read the tags on Chrayntopia-dev?
These are the tags Chrayntopia-dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Chrayntopia-dev?
These Rust Metrics lists carry Chrayntopia-dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Chrayntopia-dev hold among Rust servers?
Ranking for Chrayntopia-dev: #10,205 on seven-day player hours, top 46% of all ranked servers.
How full does Chrayntopia-dev get?
Chrayntopia-dev is not responding; status offline, last seen 2 days 11 hours ago. Check: players over seven days. Average 0, peak 2.
Server
Which location does Chrayntopia-dev run from?
No region tag on Chrayntopia-dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 98.142.0.118:28015.
What Rust version is Chrayntopia-dev on?
Rust network protocol 2635 and build 168909 on Linux is the build Chrayntopia-dev runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Chrayntopia-dev, and is it online?
Chrayntopia-dev reports offline. The last reading came 2 days 11 hours ago. Reading: 78% uptime over the last 7 full days. It was up 131 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
What settings and rules apply on Chrayntopia-dev?
No gather rate appears in the name: Chrayntopia-dev. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Chrayntopia-dev?
Check: map. Procedural, size 4,250, seed 50000, generated by the game on Chrayntopia-dev. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
How to join
How do you connect to Chrayntopia-dev?
Check: join. Open Rust, press F1, then enter client.connect 98.142.0.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.