RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers98.142.0.118:28015
Offline Full Queue Fresh wipe Wipe due No query

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#10,205top 46%
Last wipe8d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 12 Nov, 12:34 UTC13d 15h
  3. WPT 3Thu 19 Nov, 23:28 UTC21d 2h
  4. WPT 4Fri 27 Nov, 10:22 UTC28d 13h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
  6. WPT 6Fri 4 Dec, 21:17 UTC36d 0h
  7. WPT 7Sat 12 Dec, 08:11 UTC43d 10h

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC24d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Chrayntopia-dev?

The busiest point of its recent wipes drew 2 players on average. 23 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does Chrayntopia-dev wipe?

The recent wipe interval on Chrayntopia-dev is about 7 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 8 days 17 hours ago.

Tags

How should you read the tags on Chrayntopia-dev?

These are the tags Chrayntopia-dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Chrayntopia-dev?

These Rust Metrics lists carry Chrayntopia-dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Chrayntopia-dev hold among Rust servers?

Ranking for Chrayntopia-dev: #10,205 on seven-day player hours, top 46% of all ranked servers.

How full does Chrayntopia-dev get?

Chrayntopia-dev is not responding; status offline, last seen 2 days 11 hours ago. Check: players over seven days. Average 0, peak 2.

Server

Which location does Chrayntopia-dev run from?

No region tag on Chrayntopia-dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 98.142.0.118:28015.

What Rust version is Chrayntopia-dev on?

Rust network protocol 2635 and build 168909 on Linux is the build Chrayntopia-dev runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Chrayntopia-dev, and is it online?

Chrayntopia-dev reports offline. The last reading came 2 days 11 hours ago. Reading: 78% uptime over the last 7 full days. It was up 131 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.

Settings and map

What settings and rules apply on Chrayntopia-dev?

No gather rate appears in the name: Chrayntopia-dev. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Chrayntopia-dev?

Check: map. Procedural, size 4,250, seed 50000, generated by the game on Chrayntopia-dev. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

How to join

How do you connect to Chrayntopia-dev?

Check: join. Open Rust, press F1, then enter client.connect 98.142.0.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.