RUST METRICSFlight deck · live data
Data live Servers11,640 Players44,156 Populated3,059 Fresh wipes 3 h105 Scan5 min
‹ All servers98.142.0.118:28015
Online Full Queue Fresh wipe Wipe due No query

Chrayntopia-dev

Online 98.142.0.118:28015 checked 14m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 220 SERVER FPS

Server fps

48 h low 121 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,292 ×1000

Entities

48 h range 104,803–110,505 · memory 3,587 MB
1239 ET SINCE RESTART 12:30

Uptime

12 h 30 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,593top 48%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Memory3,587MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0019:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Chrayntopia-dev follow?

To tell the rhythm of Chrayntopia-dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on Chrayntopia-dev?

These are the tags Chrayntopia-dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Chrayntopia-dev appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Chrayntopia-dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Chrayntopia-dev hold among Rust servers?

Ranking for Chrayntopia-dev: #10,593 on seven-day player hours, top 48% of all ranked servers.

How full does Chrayntopia-dev get?

0 players are on Chrayntopia-dev at this moment. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Server

Which location does Chrayntopia-dev run from?

Reading: location. Chrayntopia-dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.142.0.118:28015.

What Rust version is Chrayntopia-dev on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Chrayntopia-dev. Matching protocol is required to join. Let Steam update your game.

Is performance on Chrayntopia-dev within range?

Reading: 188 server fps on average across the last 48 hours. It never dropped below 121. Check: entities. The peak was 110,505, counting buildings, deployables and the rest of the world. Memory peak: 4,256 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Chrayntopia-dev, and is it online now?

Reading: online. Chrayntopia-dev answers right now. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 1 full day: 22 of 24 hours, or 92%. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Settings and map

How is Chrayntopia-dev configured, and what rules are in force?

Reading the name gives no gather rate for Chrayntopia-dev. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Chrayntopia-dev?

Check: map. Procedural, size 4,250, seed 50000, generated by the game on Chrayntopia-dev. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How can you get onto Chrayntopia-dev?

Check: join. Open Rust, press F1, then enter client.connect 98.142.0.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.