Chrayntopia-dev
Online 98.142.0.118:28015 checked 14m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 121 · below 20 is lag, below 10 is badEntities
48 h range 104,803–110,505 · memory 3,587 MBUptime
12 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Chrayntopia-dev follow?
To tell the rhythm of Chrayntopia-dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on Chrayntopia-dev?
These are the tags Chrayntopia-dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Chrayntopia-dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Chrayntopia-dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Chrayntopia-dev hold among Rust servers?
Ranking for Chrayntopia-dev: #10,593 on seven-day player hours, top 48% of all ranked servers.
How full does Chrayntopia-dev get?
0 players are on Chrayntopia-dev at this moment. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Server
Which location does Chrayntopia-dev run from?
Reading: location. Chrayntopia-dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.142.0.118:28015.
What Rust version is Chrayntopia-dev on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Chrayntopia-dev. Matching protocol is required to join. Let Steam update your game.
Is performance on Chrayntopia-dev within range?
Reading: 188 server fps on average across the last 48 hours. It never dropped below 121. Check: entities. The peak was 110,505, counting buildings, deployables and the rest of the world. Memory peak: 4,256 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Chrayntopia-dev, and is it online now?
Reading: online. Chrayntopia-dev answers right now. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 1 full day: 22 of 24 hours, or 92%. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Settings and map
How is Chrayntopia-dev configured, and what rules are in force?
Reading the name gives no gather rate for Chrayntopia-dev. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Chrayntopia-dev?
Check: map. Procedural, size 4,250, seed 50000, generated by the game on Chrayntopia-dev. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
How can you get onto Chrayntopia-dev?
Check: join. Open Rust, press F1, then enter client.connect 98.142.0.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.