Ev!L Rust server | Powered by AMP
Online 98.116.93.211:28015 checked 9m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 57 · below 20 is lag, below 10 is badEntities
48 h range 80,439–95,291 · memory 2,618 MBUptime
16 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:57 UTC13d ago | 3 | – | running | 0 |
| Tue 13 Oct, 09:11 UTC14d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 124/100
- 47/225
- 18/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Ev!L Rust server | Powered by AMP?
At their busiest, its recent wipes drew 3 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.
How often does Ev!L Rust server | Powered by AMP wipe, and when?
Its rhythm cannot be told from the wipes of Ev!L Rust server | Powered by AMP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 15 hours ago.
Lists and filters
How should you read the tags on Ev!L Rust server | Powered by AMP?
Tags published by Ev!L Rust server | Powered by AMP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Ev!L Rust server | Powered by AMP?
On Rust Metrics, Ev!L Rust server | Powered by AMP sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Ev!L Rust server | Powered by AMP sit in the rankings?
Player hours over seven days put Ev!L Rust server | Powered by AMP at #9,500, in the top 43% of all ranked servers.
How full does Ev!L Rust server | Powered by AMP get?
0 of 10 slots are filled on Ev!L Rust server | Powered by AMP right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 0 players, at 16:00 UTC over the last 48 hours.
Operator and location
Where does Ev!L Rust server | Powered by AMP sit?
Reading: location. Ev!L Rust server | Powered by AMP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 98.116.93.211:28015.
What Rust version is Ev!L Rust server | Powered by AMP on?
Rust network protocol 2635 and build 168909 on Linux is the build Ev!L Rust server | Powered by AMP runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Ev!L Rust server | Powered by AMP?
Over the last 48 hours the average was 60 server fps; the floor was 57. Reading: 95,291 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,135 MB. Expect lag when fps falls and entities climb.
Is Ev!L Rust server | Powered by AMP up, and how often does it stay up?
Check: connection. Ev!L Rust server | Powered by AMP is online at this moment. Reading: uptime. About 16 hours ago it restarted, on its own count. Reading: 74% uptime over the last 7 full days. It was up 125 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
How is Ev!L Rust server | Powered by AMP configured, and what rules are in force?
Reading the name gives no gather rate for Ev!L Rust server | Powered by AMP. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Ev!L Rust server | Powered by AMP?
Size 4,100 and seed 6738: the game generates the procedural map on Ev!L Rust server | Powered by AMP from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Ev!L Rust server | Powered by AMP?
Check: join. Open Rust, press F1, then enter client.connect 98.116.93.211:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.