RUST METRICSFlight deck · live data
Data live Servers11,882 Players96,098 Populated4,089 Fresh wipes 3 h162 Scan5 min
‹ All servers98.116.82.200:28015
Offline Full Queue Fresh wipe Wipe due No query

Lag Simulator 2026 - Maximum Suffering

Offline 98.116.82.200:28015 checked 25d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,523top 63%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC25d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Lag Simulator 2026 - Maximum Suffering?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Lag Simulator 2026 - Maximum Suffering wipe, and when?

Its rhythm cannot be told from the wipes of Lag Simulator 2026 - Maximum Suffering on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 18 hours ago.

Tag meanings

Which tags does Lag Simulator 2026 - Maximum Suffering carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Lag Simulator 2026 - Maximum Suffering. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Lag Simulator 2026 - Maximum Suffering appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Lag Simulator 2026 - Maximum Suffering: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Lag Simulator 2026 - Maximum Suffering sit in the rankings?

Ranking for Lag Simulator 2026 - Maximum Suffering: #14,523 on seven-day player hours, top 63% of all ranked servers.

How full does Lag Simulator 2026 - Maximum Suffering get?

Reading for Lag Simulator 2026 - Maximum Suffering: offline at this moment; last seen 25 days 17 hours ago.

Operator and location

Which location does Lag Simulator 2026 - Maximum Suffering run from?

Reading: location. Lag Simulator 2026 - Maximum Suffering gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.116.82.200:28015.

What Rust version is Lag Simulator 2026 - Maximum Suffering on?

Reading: Lag Simulator 2026 - Maximum Suffering, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Lag Simulator 2026 - Maximum Suffering, and is it online?

Reading: offline. Lag Simulator 2026 - Maximum Suffering last answered 25 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Map and rules

What rules does Lag Simulator 2026 - Maximum Suffering enforce, and what are its settings?

Reading the name gives no gather rate for Lag Simulator 2026 - Maximum Suffering. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Lag Simulator 2026 - Maximum Suffering on?

Procedural map on Lag Simulator 2026 - Maximum Suffering, made by the game's generator.

Connection

What do you do to join Lag Simulator 2026 - Maximum Suffering?

Press F1 in Rust and enter client.connect 98.116.82.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Game build reading: 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.