Lag Simulator 2026 - Maximum Suffering
Offline 98.116.82.200:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:37 UTC25d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/500
- 122/100
- 187/225
- 36/200
- 198/700
- 67/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Lag Simulator 2026 - Maximum Suffering?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Lag Simulator 2026 - Maximum Suffering wipe, and when?
Its rhythm cannot be told from the wipes of Lag Simulator 2026 - Maximum Suffering on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 18 hours ago.
Tag meanings
Which tags does Lag Simulator 2026 - Maximum Suffering carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Lag Simulator 2026 - Maximum Suffering. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Lag Simulator 2026 - Maximum Suffering appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Lag Simulator 2026 - Maximum Suffering: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Lag Simulator 2026 - Maximum Suffering sit in the rankings?
Ranking for Lag Simulator 2026 - Maximum Suffering: #14,523 on seven-day player hours, top 63% of all ranked servers.
How full does Lag Simulator 2026 - Maximum Suffering get?
Reading for Lag Simulator 2026 - Maximum Suffering: offline at this moment; last seen 25 days 17 hours ago.
Operator and location
Which location does Lag Simulator 2026 - Maximum Suffering run from?
Reading: location. Lag Simulator 2026 - Maximum Suffering gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 98.116.82.200:28015.
What Rust version is Lag Simulator 2026 - Maximum Suffering on?
Reading: Lag Simulator 2026 - Maximum Suffering, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Lag Simulator 2026 - Maximum Suffering, and is it online?
Reading: offline. Lag Simulator 2026 - Maximum Suffering last answered 25 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What rules does Lag Simulator 2026 - Maximum Suffering enforce, and what are its settings?
Reading the name gives no gather rate for Lag Simulator 2026 - Maximum Suffering. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Lag Simulator 2026 - Maximum Suffering on?
Procedural map on Lag Simulator 2026 - Maximum Suffering, made by the game's generator.
Connection
What do you do to join Lag Simulator 2026 - Maximum Suffering?
Press F1 in Rust and enter client.connect 98.116.82.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.