JustifiedGamingDotCom
Online 97.87.129.151:28015 checked 13m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 76,551–78,928 · memory 9,333 MBUptime
16 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:58 UTC26d ago | 2 | – | running | 0 |
| Tue 29 Sep, 05:11 UTC29d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 06:43 UTC34d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on JustifiedGamingDotCom?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does JustifiedGamingDotCom wipe?
There is no next wipe to predict: JustifiedGamingDotCom wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 22 hours ago the current world was made.
Lists and filters
Which tags does JustifiedGamingDotCom carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from JustifiedGamingDotCom. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show JustifiedGamingDotCom?
On Rust Metrics, JustifiedGamingDotCom sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does JustifiedGamingDotCom sit in the rankings?
Ranking for JustifiedGamingDotCom: #15,193 on seven-day player hours, top 68% of all ranked servers.
How full does JustifiedGamingDotCom get?
Current headcount on JustifiedGamingDotCom: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is JustifiedGamingDotCom hosted in?
Reading: location. JustifiedGamingDotCom gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 97.87.129.151:28015.
What Rust version is JustifiedGamingDotCom on?
Version check: Rust network protocol 2634 and build 166494 on Linux, run by JustifiedGamingDotCom. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on JustifiedGamingDotCom within range?
Over the last 48 hours the average was 52 server fps; the floor was 45. Check: entities. The peak was 78,928, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 9,333 MB. Expect lag when fps falls and entities climb.
How reliable is JustifiedGamingDotCom, and is it online now?
JustifiedGamingDotCom reports online. Status: normal. By its reported uptime, the last restart was roughly 16 days 13 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does JustifiedGamingDotCom enforce, and what are its settings?
No gather rate appears in the name: JustifiedGamingDotCom. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on JustifiedGamingDotCom?
Size 5,999 and seed 1337: the game generates the procedural map on JustifiedGamingDotCom from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto JustifiedGamingDotCom?
Check: join. Open Rust, press F1, then enter client.connect 97.87.129.151:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://justifiedgaming.com/rust/.