Hello Darkness Builder map
Offline 97.247.33.103:28017 checked 1d ago
Server instruments
last reading Wed 02:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 49,202–51,701 · memory 1,546 MBUptime
22 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/200
- 0/50
- 2/30
- 3/200
- 3/200
- 0/30
Quick answers
from the figures on this pageWipe timing
When does Hello Darkness Builder map wipe?
Its rhythm cannot be told from the wipes of Hello Darkness Builder map on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 21 hours ago.
Lists and filters
How should you read the tags on Hello Darkness Builder map?
These are the tags Hello Darkness Builder map publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Hello Darkness Builder map appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Hello Darkness Builder map: Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does Hello Darkness Builder map sit in the rankings?
Player hours over seven days put Hello Darkness Builder map at #15,351, in the top 69% of all ranked servers.
What is the population on Hello Darkness Builder map?
Reading for Hello Darkness Builder map: offline at this moment; last seen 26 hours ago. Check: player average. 0 over the last seven days.
Server
What location is Hello Darkness Builder map hosted in?
No region comes from Hello Darkness Builder map. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 97.247.33.103:28017.
What Rust version is Hello Darkness Builder map on?
Reading: Hello Darkness Builder map, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Hello Darkness Builder map perform?
Over the last 48 hours the average was 61 server fps; the floor was 46. Check: entities. The peak was 51,701, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,704 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Hello Darkness Builder map, and is it online now?
Reading: offline. Hello Darkness Builder map last answered 26 hours ago. Reading: uptime. About 22 hours ago it restarted, on its own count. Uptime for the last 1 full day: 3 of 24 hours, or 12%. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Hello Darkness Builder map enforce, and what are its settings?
Check: gather rate. The name Hello Darkness Builder map does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Hello Darkness Builder map?
Check: map. Procedural, size 3,000, seed 408953264, generated by the game on Hello Darkness Builder map. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Hello Darkness Builder map?
Check: join. Open Rust, press F1, then enter client.connect 97.247.33.103:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.