Hello Darkness PVE
Offline 97.247.33.103:28015 checked 20h ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 43 · below 20 is lag, below 10 is badEntities
48 h range 118,939–121,620 · memory 3,410 MBUptime
22 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 129/100
- 54/225
- 53/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
When does Hello Darkness PVE wipe?
The rhythm of Hello Darkness PVE's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 20 hours ago the current world was made.
Tag meanings
How should you read the tags on Hello Darkness PVE?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Hello Darkness PVE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hello Darkness PVE?
Rust Metrics lists featuring Hello Darkness PVE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Hello Darkness PVE sit in the rankings?
Ranking for Hello Darkness PVE: #15,344 on seven-day player hours, top 69% of all ranked servers.
What is the population on Hello Darkness PVE?
Reading for Hello Darkness PVE: offline at this moment; last seen 20 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does Hello Darkness PVE sit?
Reading: location. Hello Darkness PVE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 97.247.33.103:28015.
What Rust version is Hello Darkness PVE on?
Reading: Hello Darkness PVE, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Hello Darkness PVE?
Over the last 48 hours the average was 61 server fps; the floor was 43. Reading: 121,620 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,410 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Hello Darkness PVE, and is it online now?
Hello Darkness PVE reports offline. The last reading came 20 hours ago. By its reported uptime, the last restart was roughly 22 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Settings and map
How is Hello Darkness PVE configured, and what rules are in force?
No gather rate appears in the name: Hello Darkness PVE. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Hello Darkness PVE?
Size 4,500 and seed 1470027: the game generates the procedural map on Hello Darkness PVE from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Hello Darkness PVE?
Press F1 in Rust and enter client.connect 97.247.33.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.