Hello Darkness Builder map
Offline 97.247.19.87:28017 checked 1d ago
Server instruments
last reading Tue 03:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 69 · below 20 is lag, below 10 is badEntities
48 h range 50,156–50,156 · memory 1,558 MBUptime
18 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/200
- 0/50
- 0/30
- 1/200
- 2/200
- 0/30
Quick answers
from the figures on this pageReset cycle
How often does Hello Darkness Builder map wipe, and when?
To tell the rhythm of Hello Darkness Builder map, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 18 hours ago the current world was made.
Tags
How should you read the tags on Hello Darkness Builder map?
Tags published by Hello Darkness Builder map, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hello Darkness Builder map?
Rust Metrics lists featuring Hello Darkness Builder map: Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Hello Darkness Builder map hold among Rust servers?
Player hours over seven days put Hello Darkness Builder map at #9,418, in the top 42% of all ranked servers.
How full does Hello Darkness Builder map get?
Reading for Hello Darkness Builder map: offline at this moment; last seen 47 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.
Server
Which location does Hello Darkness Builder map run from?
Reading: location. Hello Darkness Builder map gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 97.247.19.87:28017.
What Rust version is Hello Darkness Builder map on?
Rust network protocol 2635 and build 168909 on Windows is the build Hello Darkness Builder map runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Hello Darkness Builder map?
Reading: 69 server fps on average across the last 48 hours. It never dropped below 69. Check: entities. The peak was 50,156, counting buildings, deployables and the rest of the world. Reading: 1,558 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Hello Darkness Builder map up, and how often does it stay up?
Check: connection. Hello Darkness Builder map is offline at this moment. Last contact was 47 hours ago. Reading: uptime. About 18 hours ago it restarted, on its own count. Uptime for the last 2 full days: 4 of 48 hours, or 8%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
What rules does Hello Darkness Builder map enforce, and what are its settings?
Reading the name gives no gather rate for Hello Darkness Builder map. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Hello Darkness Builder map on?
Size 3,000 and seed 408953264: the game generates the procedural map on Hello Darkness Builder map from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Hello Darkness Builder map?
To join: start Rust, press F1 and type client.connect 97.247.19.87:28017. Or press Launch Rust here and Steam opens the game and connects you.