Hello Darkness PVE
Offline 97.247.19.87:28015 checked 21h ago
Server instruments
last reading Tue 03:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 38 · below 20 is lag, below 10 is badEntities
48 h range 119,004–121,574 · memory 3,441 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 125/100
- 59/225
- 54/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageWipe schedule
When does Hello Darkness PVE wipe?
To tell the rhythm of Hello Darkness PVE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 21 hours ago.
Tags
How should you read the tags on Hello Darkness PVE?
Tags published by Hello Darkness PVE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Hello Darkness PVE?
Rust Metrics lists featuring Hello Darkness PVE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Hello Darkness PVE sit in the rankings?
Player hours over seven days put Hello Darkness PVE at #3,258, in the top 15% of all ranked servers.
What player count does Hello Darkness PVE carry?
Reading for Hello Darkness PVE: offline at this moment; last seen 21 hours ago. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 16:00 UTC, 2 players on average.
Server
Which location does Hello Darkness PVE run from?
No region comes from Hello Darkness PVE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 97.247.19.87:28015.
What Rust version is Hello Darkness PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Hello Darkness PVE. To get in, your game needs the same protocol; Steam applies the update.
How does Hello Darkness PVE perform?
Reading: 58 server fps on average across the last 48 hours. It never dropped below 38. Reading: 121,574 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,988 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Hello Darkness PVE, and is it online?
Hello Darkness PVE reports offline. The last reading came 21 hours ago. Check: restart. The uptime it reports puts the last restart about 31 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Hello Darkness PVE?
No gather rate appears in the name: Hello Darkness PVE. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Hello Darkness PVE?
From seed 1470027, the game generates the procedural map on Hello Darkness PVE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Hello Darkness PVE?
Press F1 in Rust and enter client.connect 97.247.19.87:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.