Hello Darkness Builder map
Offline 97.171.185.161:28017 checked 17h ago
Server instruments
last reading Tue 15:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 48,391–51,797 · memory 1,435 MBUptime
11 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/200
- 4/50
- 3/30
- 2/200
- 1/200
- 1/30
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Hello Darkness Builder map follow?
To tell the rhythm of Hello Darkness Builder map, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days ago.
Tag meanings
Which tags does Hello Darkness Builder map carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Hello Darkness Builder map. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Hello Darkness Builder map?
These Rust Metrics lists carry Hello Darkness Builder map: Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Hello Darkness Builder map hold among Rust servers?
Ranking for Hello Darkness Builder map: #8,649 on seven-day player hours, top 39% of all ranked servers.
What is the population on Hello Darkness Builder map?
Reading for Hello Darkness Builder map: offline at this moment; last seen 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 04:00 UTC, 1 players on average.
Server details
Which location does Hello Darkness Builder map run from?
No region comes from Hello Darkness Builder map. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 97.171.185.161:28017.
What Rust version is Hello Darkness Builder map on?
Reading: Hello Darkness Builder map, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Hello Darkness Builder map within range?
Over the last 48 hours the average was 70 server fps; the floor was 56. Reading: 51,797 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,605 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Hello Darkness Builder map, and is it online?
Check: connection. Hello Darkness Builder map is offline at this moment. Last contact was 17 hours ago. By its reported uptime, the last restart was roughly 11 hours ago. The first sighting on Rust Metrics was 27 October 2026.
Settings and map
What settings and rules apply on Hello Darkness Builder map?
Reading the name gives no gather rate for Hello Darkness Builder map. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Hello Darkness Builder map on?
Check: map. Procedural, size 3,000, seed 408953264, generated by the game on Hello Darkness Builder map. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Hello Darkness Builder map?
To join: start Rust, press F1 and type client.connect 97.171.185.161:28017. Or press Launch Rust here and Steam opens the game and connects you.