Hello Darkness PVE
Offline 97.171.185.161:28015 checked 6h ago
Server instruments
last reading Tue 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 117,981–121,515 · memory 3,223 MBUptime
11 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/500
- 128/100
- 121/225
- 26/200
- 115/700
- 37/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Hello Darkness PVE follow?
To tell the rhythm of Hello Darkness PVE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 18 hours ago.
Tag meanings
How should you read the tags on Hello Darkness PVE?
These are the tags Hello Darkness PVE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Hello Darkness PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Hello Darkness PVE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Hello Darkness PVE hold among Rust servers?
Ranking for Hello Darkness PVE: #15,400 on seven-day player hours, top 69% of all ranked servers.
How full does Hello Darkness PVE get?
Status for Hello Darkness PVE: offline. Last seen 6 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does Hello Darkness PVE run from?
No region comes from Hello Darkness PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 97.171.185.161:28015.
What Rust version is Hello Darkness PVE on?
Reading: Hello Darkness PVE, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on Hello Darkness PVE within range?
Over the last 48 hours the average was 64 server fps; the floor was 52. Check: entities. The peak was 121,515, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,223 MB. Expect lag when fps falls and entities climb.
How reliable is Hello Darkness PVE, and is it online now?
Reading: offline. Hello Darkness PVE last answered 6 hours ago. By its reported uptime, the last restart was roughly 11 hours ago. The first sighting on Rust Metrics was 27 October 2026.
Rules and settings
How is Hello Darkness PVE configured, and what rules are in force?
No gather rate appears in the name: Hello Darkness PVE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Hello Darkness PVE on?
From seed 1470027, the game generates the procedural map on Hello Darkness PVE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Hello Darkness PVE?
Check: join. Open Rust, press F1, then enter client.connect 97.171.185.161:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.