Test
Offline 97.126.69.132:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 03:06 UTC26d ago | 1 | held half | 17.9 days | 0 |
| Tue 29 Sep, 01:35 UTC30d ago | 0 | – | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 190/500
- 129/100
- 82/700
- 26/200
- 29/1000
- 281/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Test follow?
No next wipe can be predicted for Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Test sit in the rankings?
Ranking for Test: #15,425 on seven-day player hours, top 69% of all ranked servers.
What player count does Test carry?
Status for Test: offline. Last seen 8 days 9 hours ago.
Server
Where does Test sit?
No region comes from Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 97.126.69.132:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Check: connection. Test is offline at this moment. Last contact was 8 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Test enforce, and what are its settings?
Check: gather rate. The name Test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
Check: map. Procedural, generated by the game, on Test.
Connection
How can you get onto Test?
Press F1 in Rust and enter client.connect 97.126.69.132:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.