GGN - Development
Offline 96.244.18.82:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 128/100
- 186/225
- 128/700
- 14/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
When does GGN - Development wipe?
The rhythm of GGN - Development's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 39 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on GGN - Development?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from GGN - Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does GGN - Development appear in Rust Metrics lists and filters?
On Rust Metrics, GGN - Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does GGN - Development hold among Rust servers?
Ranking for GGN - Development: #15,454 on seven-day player hours, top – of all ranked servers.
What player count does GGN - Development carry?
Reading for GGN - Development: offline at this moment; last seen 39 days 10 hours ago.
Operator and location
Which location does GGN - Development run from?
Reading: location. GGN - Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 96.244.18.82:28015.
What Rust version is GGN - Development on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by GGN - Development. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on GGN - Development, and is it online?
GGN - Development reports offline. The last reading came 39 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
How is GGN - Development configured, and what rules are in force?
Check: gather rate. The name GGN - Development does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto GGN - Development?
Press F1 in Rust and enter client.connect 96.244.18.82:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.