Apologist's Test Server
Offline 96.230.1.240:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 126/100
- 32/225
- 6/700
- 21/700
- 114/200
Quick answers
from the figures on this pageWipe timing
How often does Apologist's Test Server wipe, and when?
Its rhythm cannot be told from the wipes of Apologist's Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 3 hours ago.
Tag meanings
Which tags does Apologist's Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Apologist's Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Apologist's Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Apologist's Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Apologist's Test Server hold among Rust servers?
Ranking for Apologist's Test Server: #15,269 on seven-day player hours, top 69% of all ranked servers.
How full does Apologist's Test Server get?
Reading for Apologist's Test Server: offline at this moment; last seen 5 days 11 hours ago. Seven-day reading: 0 players on average.
Server
Which location does Apologist's Test Server run from?
No region comes from Apologist's Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 96.230.1.240:28015.
What Rust version is Apologist's Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Apologist's Test Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Apologist's Test Server up, and how often does it stay up?
Apologist's Test Server reports offline. The last reading came 5 days 11 hours ago. Uptime for the last 6 full days: 9 of 144 hours, or 6%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
How is Apologist's Test Server configured, and what rules are in force?
No gather rate appears in the name: Apologist's Test Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Apologist's Test Server on?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Apologist's Test Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Apologist's Test Server?
Check: join. Open Rust, press F1, then enter client.connect 96.230.1.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.