My Rust Server - Test
Online 96.2.164.37:28015 checked 9m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 65,282–68,827 · memory 3,034 MBUptime
2 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC2d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/500
- 124/100
- 127/225
- 29/200
- 124/700
- 38/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on My Rust Server - Test?
The busiest point of its recent wipes drew 2 players on average. 23 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does My Rust Server - Test follow?
To tell the rhythm of My Rust Server - Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 23 hours ago.
Tags
Which tags does My Rust Server - Test carry, and what do they mean?
These are the tags My Rust Server - Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show My Rust Server - Test?
Rust Metrics lists featuring My Rust Server - Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does My Rust Server - Test hold among Rust servers?
Ranking for My Rust Server - Test: #5,814 on seven-day player hours, top 26% of all ranked servers.
How full does My Rust Server - Test get?
0 of 50 slots are filled on My Rust Server - Test right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.
Operator and location
Where does My Rust Server - Test sit?
Reading: location. My Rust Server - Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 96.2.164.37:28015.
What Rust version is My Rust Server - Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Rust Server - Test. Matching protocol is required to join. Let Steam update your game.
Is performance on My Rust Server - Test within range?
Over the last 48 hours the average was 30 server fps; the floor was 10. Peak entity count: 68,827. Buildings, deployables and all else included. Reading: 3,169 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is My Rust Server - Test up, and how often does it stay up?
Reading: online. My Rust Server - Test answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 22 hours ago. Uptime for the last 2 full days: 48 of 48 hours, or 100%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
How is My Rust Server - Test configured, and what rules are in force?
Reading the name gives no gather rate for My Rust Server - Test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on My Rust Server - Test?
Check: map. Procedural, size 3,500, seed 352165132, generated by the game on My Rust Server - Test. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to My Rust Server - Test?
Check: join. Open Rust, press F1, then enter client.connect 96.2.164.37:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.