RUST METRICSFlight deck · live data
Data live Servers11,904 Players91,721 Populated4,063 Fresh wipes 3 h167 Scan5 min
‹ All servers95.85.246.155:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 95.85.246.155:28015 checked 7h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,388top 70%
Last wipe7h agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does nameserver follow?

To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 hours ago.

Lists and filters

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does nameserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring nameserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does nameserver hold among Rust servers?

Ranking for nameserver: #15,388 on seven-day player hours, top 70% of all ranked servers.

What player count does nameserver carry?

nameserver is not responding; status offline, last seen 7 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is nameserver hosted in?

Reading: location. nameserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.85.246.155:28015.

What Rust version is nameserver on?

Rust network protocol 2635 and build 168909 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.

Is nameserver up, and how often does it stay up?

nameserver reports offline. The last reading came 7 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on nameserver?

Check: gather rate. The name nameserver does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on nameserver?

The game generates a procedural map for nameserver.

How to join

How do you connect to nameserver?

Press F1 in Rust and enter client.connect 95.85.246.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players Slots: 15.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.