Local Playtest Server
Offline 95.70.229.122:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
What happens on Local Playtest Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Local Playtest Server follow?
Its rhythm cannot be told from the wipes of Local Playtest Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 15 hours ago the current world was made.
Tags
How should you read the tags on Local Playtest Server?
These are the tags Local Playtest Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Playtest Server?
Rust Metrics lists featuring Local Playtest Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local Playtest Server sit in the rankings?
Player hours over seven days put Local Playtest Server at #5,477, in the top 25% of all ranked servers.
What is the population on Local Playtest Server?
Local Playtest Server is not responding; status offline, last seen 31 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.
Server
Which location does Local Playtest Server run from?
Reading: location. Local Playtest Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.70.229.122:28015.
What Rust version is Local Playtest Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Local Playtest Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Local Playtest Server up, and how often does it stay up?
Local Playtest Server reports offline. The last reading came 31 hours ago. Reading: 43% uptime over the last 7 full days. It was up 72 of 168 hours. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
What settings and rules apply on Local Playtest Server?
Check: gather rate. The name Local Playtest Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local Playtest Server?
The game generates a procedural map for Local Playtest Server.
Join
What do you do to join Local Playtest Server?
Press F1 in Rust and enter client.connect 95.70.229.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.