Zov
Offline 95.55.4.176:28015 checked 6h ago
Server instruments
last reading Tue 20:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 186 · below 20 is lag, below 10 is badEntities
48 h range 25,867–28,072 · memory 1,150 MBUptime
5 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 122/100
- 42/225
- 21/700
- 8/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
When does Zov wipe?
Its rhythm cannot be told from the wipes of Zov on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 hours ago.
Tags
How should you read the tags on Zov?
Tags published by Zov, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Zov appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Zov: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does Zov hold among Rust servers?
Player hours over seven days put Zov at #9,012, in the top 41% of all ranked servers.
What is the population on Zov?
Zov is not responding; status offline, last seen 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Server details
Which location does Zov run from?
Reading: location. Zov gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.55.4.176:28015.
What Rust version is Zov on?
Rust network protocol 2635 and build 168909 on Linux is the build Zov runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Zov?
Over the last 48 hours the average was 197 server fps; the floor was 186. Reading: 28,072 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,206 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Zov, and is it online now?
Zov reports offline. The last reading came 6 hours ago. Reading: uptime. About 5 hours ago it restarted, on its own count. The first sighting on Rust Metrics was 27 October 2026.
Map and rules
What rules does Zov enforce, and what are its settings?
Check: gather rate. The name Zov does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Zov?
Check: map. Procedural, size 2,500, seed 1055496294, generated by the game on Zov. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Zov?
Press F1 in Rust and enter client.connect 95.55.4.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.