RUST METRICSFlight deck · live data
Data live Servers11,646 Players40,469 Populated2,963 Fresh wipes 3 h85 Scan5 min
‹ All servers95.55.4.176:28015
Offline Full Queue Fresh wipe Wipe due No query

Zov

Offline 95.55.4.176:28015 checked 6h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 186 SERVER FPS

Server fps

48 h low 186 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 26,217 ×1000

Entities

48 h range 25,867–28,072 · memory 1,150 MB
1239 ET SINCE RESTART 05:44

Uptime

5 h 44 min since its last restart, at the last reading
7-day average1peak 1
Rank#9,012top 41%
Last wipe13h agono schedule published
Next wipe–no wipe seen yet
Memory1,150MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75113:0014:0016:0017:0019:0020:00Wiped Tue 27 Oct, 13:26 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040013:0014:0016:0017:0019:0020:00Wiped Tue 27 Oct, 13:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Zov wipe?

Its rhythm cannot be told from the wipes of Zov on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 hours ago.

Tags

How should you read the tags on Zov?

Tags published by Zov, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Zov appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Zov: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Zov hold among Rust servers?

Player hours over seven days put Zov at #9,012, in the top 41% of all ranked servers.

What is the population on Zov?

Zov is not responding; status offline, last seen 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.

Server details

Which location does Zov run from?

Reading: location. Zov gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.55.4.176:28015.

What Rust version is Zov on?

Rust network protocol 2635 and build 168909 on Linux is the build Zov runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Zov?

Over the last 48 hours the average was 197 server fps; the floor was 186. Reading: 28,072 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,206 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Zov, and is it online now?

Zov reports offline. The last reading came 6 hours ago. Reading: uptime. About 5 hours ago it restarted, on its own count. The first sighting on Rust Metrics was 27 October 2026.

Map and rules

What rules does Zov enforce, and what are its settings?

Check: gather rate. The name Zov does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Zov?

Check: map. Procedural, size 2,500, seed 1055496294, generated by the game on Zov. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Zov?

Press F1 in Rust and enter client.connect 95.55.4.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.