BedWars Dev
Offline 95.52.119.35:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:15 UTC12d ago | 2 | – | running | 2 |
| Tue 13 Oct, 19:39 UTC14d ago | 2 | held half | 2.1 days | 0 |
| Sun 11 Oct, 20:11 UTC16d ago | 2 | – | 2 days | 0 |
| Sat 10 Oct, 23:32 UTC17d ago | 2 | – | 0.9 days | 0 |
| Wed 7 Oct, 23:05 UTC20d ago | 2 | held half | 3 days | 0 |
| Wed 7 Oct, 07:40 UTC20d ago | 2 | – | 0.6 days | 1 |
| Tue 6 Oct, 21:17 UTC21d ago | 2 | – | 0.4 days | 0 |
| Mon 5 Oct, 20:44 UTC22d ago | 3 | – | 1 days | 3 |
| Sun 4 Oct, 17:36 UTC23d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 129/100
- 44/225
- 32/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on BedWars Dev?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does BedWars Dev follow?
No next wipe can be predicted for BedWars Dev, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 3 hours ago.
Tags
Which tags does BedWars Dev carry, and what do they mean?
These are the tags BedWars Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BedWars Dev?
These Rust Metrics lists carry BedWars Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does BedWars Dev hold among Rust servers?
Ranking for BedWars Dev: #12,848 on seven-day player hours, top 59% of all ranked servers.
What player count does BedWars Dev carry?
Reading for BedWars Dev: offline at this moment; last seen 12 days 2 hours ago.
Server
What location is BedWars Dev hosted in?
Reading: location. BedWars Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.52.119.35:28015.
What Rust version is BedWars Dev on?
Reading: BedWars Dev, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is BedWars Dev up, and how often does it stay up?
Check: connection. BedWars Dev is offline at this moment. Last contact was 12 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What settings and rules apply on BedWars Dev?
Reading the name gives no gather rate for BedWars Dev. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join BedWars Dev?
Check: join. Open Rust, press F1, then enter client.connect 95.52.119.35:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.