Development Server
Offline 95.47.113.106:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:49 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 120/100
- 52/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageReset cycle
What happens on Development Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 38 days 13 hours ago.
Lists and filters
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Development Server hold among Rust servers?
Player hours over seven days put Development Server at #14,143, in the top – of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 38 days 12 hours ago.
Server
What location is Development Server hosted in?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.47.113.106:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 38 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
What rules does Development Server enforce, and what are its settings?
Reading the name gives no gather rate for Development Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Development Server?
Check: map. Procedural, generated by the game, on Development Server.
How to join
What do you do to join Development Server?
Check: join. Open Rust, press F1, then enter client.connect 95.47.113.106:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.