RUST METRICSFlight deck · live data
Data live Servers11,732 Players69,328 Populated3,614 Fresh wipes 3 h126 Scan5 min
‹ All servers95.46.27.0:28015
Offline Full Queue Fresh wipe Wipe due No query

JackNovaServer

Offline 95.46.27.0:28015 checked 16h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#4,897top 22%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5216:0023:0007:0011:0016:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:38 UTC26d ago 2 – running 0
Tue 29 Sep, 01:16 UTC29d ago 1 held half 3 days 1
Mon 28 Sep, 03:17 UTC30d ago 1 – 0.9 days 0
Sun 20 Sep, 20:55 UTC37d ago 2 halved by day 5 7.3 days 1
Fri 18 Sep, 05:18 UTC40d ago 2 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on JackNovaServer?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 16 hours in. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. When it didn't hold, by day 5 it fell below half.

How often does JackNovaServer wipe, and when?

There is no next wipe to predict: JackNovaServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 11 hours ago.

Lists and filters

Which tags does JackNovaServer carry, and what do they mean?

These are the tags JackNovaServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show JackNovaServer?

On Rust Metrics, JackNovaServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does JackNovaServer sit in the rankings?

Ranking for JackNovaServer: #4,897 on seven-day player hours, top 22% of all ranked servers.

How full does JackNovaServer get?

JackNovaServer is not responding; status offline, last seen 16 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 00:00 UTC over the last 48 hours.

Server details

Which location does JackNovaServer run from?

Reading: location. JackNovaServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.46.27.0:28015.

What Rust version is JackNovaServer on?

Rust network protocol 2635 and build 168909 on Windows is the build JackNovaServer runs. Check: protocol. To join, your game must match; Steam handles the update.

Is JackNovaServer up, and how often does it stay up?

JackNovaServer reports offline. The last reading came 16 hours ago. Reading: 31% uptime over the last 7 full days. It was up 52 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on JackNovaServer?

Check: gather rate. The name JackNovaServer does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is JackNovaServer on?

Check: map. Procedural, generated by the game, on JackNovaServer.

Connection

How do you connect to JackNovaServer?

Check: join. Open Rust, press F1, then enter client.connect 95.46.27.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.