Server name on in-game server list
Offline 95.37.68.135:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 08:40 UTC34d ago | 1 | – | running | 1 |
| Mon 21 Sep, 05:37 UTC37d ago | 1 | held half | 3.1 days | 1 |
| Sat 19 Sep, 15:39 UTC39d ago | 1 | – | 1.6 days | 1 |
| Sat 19 Sep, 07:31 UTC39d ago | 1 | – | 0.3 days | 0 |
| Fri 18 Sep, 21:31 UTC39d ago | 1 | – | 0.4 days | 1 |
| Thu 17 Sep, 16:35 UTC41d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 121/100
- 140/225
- 105/700
- 31/200
- 30/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Server name on in-game server list?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Server name on in-game server list wipe, and when?
No next wipe can be predicted for Server name on in-game server list, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 11 hours ago.
Lists and filters
Which tags does Server name on in-game server list carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Server name on in-game server list. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Server name on in-game server list appear in Rust Metrics lists and filters?
On Rust Metrics, Server name on in-game server list sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Server name on in-game server list sit in the rankings?
Ranking for Server name on in-game server list: #15,641 on seven-day player hours, top 71% of all ranked servers.
What player count does Server name on in-game server list carry?
Status for Server name on in-game server list: offline. Last seen 34 days 10 hours ago.
Operator and location
Where does Server name on in-game server list sit?
No region tag on Server name on in-game server list. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.37.68.135:28015.
What Rust version is Server name on in-game server list on?
Reading: Server name on in-game server list, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Server name on in-game server list, and is it online now?
Check: connection. Server name on in-game server list is offline at this moment. Last contact was 34 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Server name on in-game server list enforce, and what are its settings?
Check: gather rate. The name Server name on in-game server list does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server name on in-game server list?
Check: map. Procedural, generated by the game, on Server name on in-game server list.
How to join
What do you do to join Server name on in-game server list?
Check: join. Open Rust, press F1, then enter client.connect 95.37.68.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.