server_name
Offline 95.37.235.44:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:46 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 129/100
- 96/225
- 33/200
- 89/700
- 25/1000
Quick answers
from the figures on this pageWipe schedule
What happens on server_name when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does server_name follow?
To tell the rhythm of server_name, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 5 hours ago.
Tags
Which tags does server_name carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from server_name. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server_name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring server_name: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does server_name sit in the rankings?
Player hours over seven days put server_name at #14,069, in the top 64% of all ranked servers.
How full does server_name get?
Status for server_name: offline. Last seen 15 days 5 hours ago.
Server
Where does server_name sit?
No region comes from server_name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.37.235.44:28015.
What Rust version is server_name on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by server_name. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is server_name, and is it online now?
Reading: offline. server_name last answered 15 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Map and rules
How is server_name configured, and what rules are in force?
No gather rate appears in the name: server_name. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is server_name on?
Check: map. Procedural, generated by the game, on server_name.
Connection
How do you connect to server_name?
Check: join. Open Rust, press F1, then enter client.connect 95.37.235.44:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.