RustStyle - Pelican
Offline 95.31.147.9:28026 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/500
- 122/100
- 81/225
- 31/200
- 81/700
- 17/1000
Quick answers
from the figures on this pageWipe timing
When does RustStyle - Pelican wipe?
Its rhythm cannot be told from the wipes of RustStyle - Pelican on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 9 hours ago the current world was made.
Tags
How should you read the tags on RustStyle - Pelican?
Tags published by RustStyle - Pelican, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustStyle - Pelican appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustStyle - Pelican: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RustStyle - Pelican sit in the rankings?
Ranking for RustStyle - Pelican: #15,405 on seven-day player hours, top 69% of all ranked servers.
How full does RustStyle - Pelican get?
Status for RustStyle - Pelican: offline. Last seen 10 hours ago. Check: player average. 0 over the last seven days.
Server details
What location is RustStyle - Pelican hosted in?
No region tag on RustStyle - Pelican. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.31.147.9:28026.
What Rust version is RustStyle - Pelican on?
Rust network protocol 2635 and build 168909 on Linux is the build RustStyle - Pelican runs. To get in, your game needs the same protocol; Steam applies the update.
Is RustStyle - Pelican up, and how often does it stay up?
RustStyle - Pelican reports offline. The last reading came 10 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
How is RustStyle - Pelican configured, and what rules are in force?
No gather rate appears in the name: RustStyle - Pelican. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RustStyle - Pelican on?
Check: map. Procedural, generated by the game, on RustStyle - Pelican.
How to join
How can you get onto RustStyle - Pelican?
Press F1 in Rust and enter client.connect 95.31.147.9:28026. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.