RUST METRICSFlight deck · live data
Data live Servers11,755 Players61,286 Populated3,487 Fresh wipes 3 h126 Scan5 min
‹ All servers95.31.147.9:28026
Offline Full Queue Fresh wipe Wipe due No query

RustStyle - Pelican

Offline 95.31.147.9:28026 checked 10h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustStyle - Pelican wipe?

Its rhythm cannot be told from the wipes of RustStyle - Pelican on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 9 hours ago the current world was made.

Tags

How should you read the tags on RustStyle - Pelican?

Tags published by RustStyle - Pelican, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustStyle - Pelican appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustStyle - Pelican: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does RustStyle - Pelican sit in the rankings?

Ranking for RustStyle - Pelican: #15,405 on seven-day player hours, top 69% of all ranked servers.

How full does RustStyle - Pelican get?

Status for RustStyle - Pelican: offline. Last seen 10 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is RustStyle - Pelican hosted in?

No region tag on RustStyle - Pelican. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.31.147.9:28026.

What Rust version is RustStyle - Pelican on?

Rust network protocol 2635 and build 168909 on Linux is the build RustStyle - Pelican runs. To get in, your game needs the same protocol; Steam applies the update.

Is RustStyle - Pelican up, and how often does it stay up?

RustStyle - Pelican reports offline. The last reading came 10 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

How is RustStyle - Pelican configured, and what rules are in force?

No gather rate appears in the name: RustStyle - Pelican. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is RustStyle - Pelican on?

Check: map. Procedural, generated by the game, on RustStyle - Pelican.

How to join

How can you get onto RustStyle - Pelican?

Press F1 in Rust and enter client.connect 95.31.147.9:28026. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.