Testing server
Offline 95.26.147.58:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/500
- 127/100
- 43/225
- 33/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
When does Testing server wipe?
To tell the rhythm of Testing server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 6 hours ago the current world was made.
Tags
Which tags does Testing server carry, and what do they mean?
These are the tags Testing server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #13,778, in the top 61% of all ranked servers.
What player count does Testing server carry?
Testing server is not responding; status offline, last seen 22 days 6 hours ago.
Operator and location
Which location does Testing server run from?
No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.147.58:28015.
What Rust version is Testing server on?
Reading: Testing server, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Testing server up, and how often does it stay up?
Check: connection. Testing server is offline at this moment. Last contact was 22 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
How is Testing server configured, and what rules are in force?
No gather rate appears in the name: Testing server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Testing server?
To join: start Rust, press F1 and type client.connect 95.26.147.58:28015. Or press Launch Rust here and Steam opens the game and connects you.