Testing server
Offline 95.26.147.40:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 125/100
- 185/225
- 131/700
- 14/200
- 55/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Testing server follow?
To tell the rhythm of Testing server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 2 hours ago.
Tags
Which tags does Testing server carry, and what do they mean?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,269 on seven-day player hours, top – of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 39 days 2 hours ago.
Operator and location
Which location does Testing server run from?
Reading: location. Testing server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.147.40:28015.
What Rust version is Testing server on?
Reading: Testing server, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing server, and is it online?
Testing server reports offline. The last reading came 39 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does Testing server enforce, and what are its settings?
Reading the name gives no gather rate for Testing server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Testing server on?
The game generates a procedural map for Testing server.
How to join
What do you do to join Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.147.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.