Testing server
Offline 95.26.145.58:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 130/100
- 55/225
- 47/700
- 11/200
- 14/1000
Quick answers
from the figures on this pageReset cycle
When does Testing server wipe?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 8 hours ago the current world was made.
Tags
Which tags does Testing server carry, and what do they mean?
These are the tags Testing server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing server?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,835 on seven-day player hours, top 61% of all ranked servers.
What player count does Testing server carry?
Testing server is not responding; status offline, last seen 32 days 15 hours ago.
Server details
Which location does Testing server run from?
No region tag on Testing server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.26.145.58:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Testing server. To get in, your game needs the same protocol; Steam applies the update.
Is Testing server up, and how often does it stay up?
Check: connection. Testing server is offline at this moment. Last contact was 32 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.
Settings and map
How is Testing server configured, and what rules are in force?
Reading the name gives no gather rate for Testing server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to Testing server?
To join: start Rust, press F1 and type client.connect 95.26.145.58:28015. Or press Launch Rust here and Steam opens the game and connects you.