Testing server
Offline 95.26.145.27:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 188/500
- 124/100
- 184/225
- 141/700
- 23/200
- 47/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testing server follow?
To tell the rhythm of Testing server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days ago.
Tags
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testing server?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,215 on seven-day player hours, top 57% of all ranked servers.
What player count does Testing server carry?
Status for Testing server: offline. Last seen 36 days ago.
Server details
Where does Testing server sit?
Reading: location. Testing server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.26.145.27:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 165217 on Windows is the build Testing server runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Testing server, and is it online now?
Check: connection. Testing server is offline at this moment. Last contact was 36 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.
Map and rules
What rules does Testing server enforce, and what are its settings?
Reading the name gives no gather rate for Testing server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to Testing server?
To join: start Rust, press F1 and type client.connect 95.26.145.27:28015. Or press Launch Rust here and Steam opens the game and connects you.