Testing server
Offline 95.26.145.163:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Testing server follow?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 13 hours ago.
Lists and filters
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Testing server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing server appear in Rust Metrics lists and filters?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #12,081, in the top 54% of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 3 days 12 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does Testing server sit?
No region comes from Testing server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.26.145.163:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Testing server. To get in, your game needs the same protocol; Steam applies the update.
Is Testing server up, and how often does it stay up?
Check: connection. Testing server is offline at this moment. Last contact was 3 days 12 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Testing server?
Check: gather rate. The name Testing server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Testing server?
To join: start Rust, press F1 and type client.connect 95.26.145.163:28015. Or press Launch Rust here and Steam opens the game and connects you.