Testing server
Offline 95.26.144.77:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 131/100
- 132/225
- 27/200
- 136/700
- 42/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testing server follow?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing server?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,247 on seven-day player hours, top – of all ranked servers.
How full does Testing server get?
Testing server is not responding; status offline, last seen 38 days 2 hours ago.
Operator and location
What location is Testing server hosted in?
Reading: location. Testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.26.144.77:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Testing server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testing server, and is it online?
Check: connection. Testing server is offline at this moment. Last contact was 38 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What settings and rules apply on Testing server?
Reading the name gives no gather rate for Testing server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Testing server?
Procedural map on Testing server, made by the game's generator.
How to join
What do you do to join Testing server?
To join: start Rust, press F1 and type client.connect 95.26.144.77:28015. Or press Launch Rust here and Steam opens the game and connects you.