Testing server
Offline 95.26.143.70:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 20:06 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Testing server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Testing server wipe?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 19 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing server?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,629 on seven-day player hours, top 62% of all ranked servers.
How full does Testing server get?
Testing server is not responding; status offline, last seen 19 days 19 hours ago.
Operator and location
Which location does Testing server run from?
No region comes from Testing server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.26.143.70:28015.
What Rust version is Testing server on?
Reading: Testing server, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.
Is Testing server up, and how often does it stay up?
Reading: offline. Testing server last answered 19 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.
Map and rules
How is Testing server configured, and what rules are in force?
No gather rate appears in the name: Testing server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.143.70:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.