Testing server
Offline 95.26.143.247:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
When does Testing server wipe?
To tell the rhythm of Testing server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #13,773, in the top 62% of all ranked servers.
How full does Testing server get?
Testing server is not responding; status offline, last seen 22 days 8 hours ago.
Operator and location
Where does Testing server sit?
No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.143.247:28015.
What Rust version is Testing server on?
Rust network protocol 2634 and build 166652 on Windows is the build Testing server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Testing server up, and how often does it stay up?
Testing server reports offline. The last reading came 22 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Settings and map
What rules does Testing server enforce, and what are its settings?
Reading the name gives no gather rate for Testing server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Testing server?
Press F1 in Rust and enter client.connect 95.26.143.247:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.