Testing server
Offline 95.26.143.239:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 124/500
- 127/100
- 131/225
- 57/700
- 4/200
- 32/1000
Quick answers
from the figures on this pageReset cycle
When does Testing server wipe?
To tell the rhythm of Testing server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 20 hours ago.
Lists and filters
Which tags does Testing server carry, and what do they mean?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testing server?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #13,298, in the top 61% of all ranked servers.
What player count does Testing server carry?
Testing server is not responding; status offline, last seen 15 days 11 hours ago.
Server
What location is Testing server hosted in?
Reading: location. Testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.26.143.239:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Testing server. Matching protocol is required to join. Let Steam update your game.
Is Testing server up, and how often does it stay up?
Reading: offline. Testing server last answered 15 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Settings and map
How is Testing server configured, and what rules are in force?
Reading the name gives no gather rate for Testing server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join Testing server?
Press F1 in Rust and enter client.connect 95.26.143.239:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.