Testing server
Offline 95.26.142.164:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 127/100
- 31/225
- 18/700
- 5/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Testing server follow?
To tell the rhythm of Testing server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 8 hours ago.
Lists and filters
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Testing server hold among Rust servers?
Ranking for Testing server: #14,527 on seven-day player hours, top 66% of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 20 days 8 hours ago.
Server details
What location is Testing server hosted in?
Reading: location. Testing server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.26.142.164:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Testing server. Matching protocol is required to join. Let Steam update your game.
Is Testing server up, and how often does it stay up?
Testing server reports offline. The last reading came 20 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
What rules does Testing server enforce, and what are its settings?
Check: gather rate. The name Testing server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.142.164:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.