Testing server
Offline 95.26.141.171:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 182/500
- 133/100
- 187/225
- 32/200
- 165/700
- 58/1000
Quick answers
from the figures on this pageWipe timing
When does Testing server wipe?
To tell the rhythm of Testing server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 13 hours ago.
Tag meanings
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Testing server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testing server?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #12,981, in the top 59% of all ranked servers.
How full does Testing server get?
Status for Testing server: offline. Last seen 9 days ago.
Operator and location
Which location does Testing server run from?
Reading: location. Testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.26.141.171:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Testing server. To get in, your game needs the same protocol; Steam applies the update.
Is Testing server up, and how often does it stay up?
Check: connection. Testing server is offline at this moment. Last contact was 9 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Map and rules
What rules does Testing server enforce, and what are its settings?
No gather rate appears in the name: Testing server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Testing server?
Press F1 in Rust and enter client.connect 95.26.141.171:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.