Testing server
Offline 95.26.140.229:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 84/225
- 31/200
- 77/700
- 17/1000
Quick answers
from the figures on this pageReset cycle
How often does Testing server wipe, and when?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 16 hours ago the current world was made.
Tag meanings
Which tags does Testing server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testing server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Testing server hold among Rust servers?
Ranking for Testing server: #13,658 on seven-day player hours, top 62% of all ranked servers.
How full does Testing server get?
Status for Testing server: offline. Last seen 7 days 19 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does Testing server sit?
No region tag on Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.140.229:28015.
What Rust version is Testing server on?
Rust network protocol 2634 and build 167781 on Windows is the build Testing server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing server, and is it online?
Check: connection. Testing server is offline at this moment. Last contact was 7 days 19 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 20 October 2026.
Map and rules
What rules does Testing server enforce, and what are its settings?
Reading the name gives no gather rate for Testing server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto Testing server?
Press F1 in Rust and enter client.connect 95.26.140.229:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.