RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,097 Populated3,441 Fresh wipes 3 h135 Scan5 min
‹ All servers95.26.139.56:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing server

Offline 95.26.139.56:28015 checked 19d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,257top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Testing server wipe, and when?

The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 20 days 6 hours ago.

Tag meanings

How should you read the tags on Testing server?

Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Testing server appear in Rust Metrics lists and filters?

On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Testing server hold among Rust servers?

Player hours over seven days put Testing server at #15,257, in the top 69% of all ranked servers.

How full does Testing server get?

Status for Testing server: offline. Last seen 19 days 17 hours ago.

Operator and location

Where does Testing server sit?

No region tag on Testing server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.26.139.56:28015.

What Rust version is Testing server on?

Rust network protocol 2634 and build 167058 on Windows is the build Testing server runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Testing server, and is it online now?

Testing server reports offline. The last reading came 19 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.

Settings and map

How is Testing server configured, and what rules are in force?

Check: gather rate. The name Testing server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How can you get onto Testing server?

Press F1 in Rust and enter client.connect 95.26.139.56:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build The server runs game build 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.