Testing server
Offline 95.26.139.13:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 136/500
- 135/100
- 129/225
- 29/200
- 124/700
- 43/1000
Quick answers
from the figures on this pageWipe timing
How often does Testing server wipe, and when?
Its rhythm cannot be told from the wipes of Testing server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 hours ago.
Lists and filters
Which tags does Testing server carry, and what do they mean?
These are the tags Testing server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing server?
These Rust Metrics lists carry Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #11,227, in the top 51% of all ranked servers.
How full does Testing server get?
Reading for Testing server: offline at this moment; last seen 30 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.
Server details
Where does Testing server sit?
No region comes from Testing server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.26.139.13:28015.
What Rust version is Testing server on?
Reading: Testing server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing server, and is it online?
Testing server reports offline. The last reading came 30 hours ago. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
What settings and rules apply on Testing server?
Check: gather rate. The name Testing server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Testing server?
To join: start Rust, press F1 and type client.connect 95.26.139.13:28015. Or press Launch Rust here and Steam opens the game and connects you.