Testing server
Offline 95.26.139.0:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/500
- 124/100
- 185/225
- 114/700
- 9/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does Testing server wipe, and when?
Its rhythm cannot be told from the wipes of Testing server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 10 hours ago.
Tags
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Testing server sit in the rankings?
Ranking for Testing server: #13,778 on seven-day player hours, top 61% of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 22 days 7 hours ago.
Operator and location
Where does Testing server sit?
Reading: location. Testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.26.139.0:28015.
What Rust version is Testing server on?
Rust network protocol 2634 and build 166652 on Windows is the build Testing server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing server, and is it online?
Check: connection. Testing server is offline at this moment. Last contact was 22 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Rules and settings
What settings and rules apply on Testing server?
No gather rate appears in the name: Testing server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.139.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.