Testing server
Offline 95.26.136.76:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 124/100
- 36/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Testing server follow?
To tell the rhythm of Testing server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 29 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Testing server sit in the rankings?
Ranking for Testing server: #14,571 on seven-day player hours, top 61% of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 29 days 21 hours ago.
Server details
Where does Testing server sit?
No region tag on Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.26.136.76:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 165217 on Windows is the build Testing server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing server, and is it online?
Testing server reports offline. The last reading came 29 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Map and rules
What settings and rules apply on Testing server?
Check: gather rate. The name Testing server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Testing server?
Press F1 in Rust and enter client.connect 95.26.136.76:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.