local
Offline 95.25.159.216:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
How often does local wipe, and when?
The rhythm of local's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 17 hours ago.
Tags
Which tags does local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does local hold among Rust servers?
Player hours over seven days put local at #8,875, in the top 40% of all ranked servers.
What player count does local carry?
Status for local: offline. Last seen 4 days 16 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does local sit?
Reading: location. local gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.25.159.216:28015.
What Rust version is local on?
Rust network protocol 2635 and build 168909 on Windows is the build local runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on local, and is it online?
local reports offline. The last reading came 4 days 16 hours ago. Reading: 6% uptime over the last 7 full days. It was up 10 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
How is local configured, and what rules are in force?
No gather rate appears in the name: local. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on local?
Check: map. Procedural, generated by the game, on local.
Connection
What do you do to join local?
Press F1 in Rust and enter client.connect 95.25.159.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.