my test server
Offline 95.25.132.180:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 131/100
- 190/225
- 68/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
How often does my test server wipe, and when?
The rhythm of my test server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 20 hours ago.
Tag meanings
How should you read the tags on my test server?
Tags published by my test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show my test server?
On Rust Metrics, my test server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does my test server sit in the rankings?
Ranking for my test server: #15,899 on seven-day player hours, top 70% of all ranked servers.
How full does my test server get?
Status for my test server: offline. Last seen 26 days 23 hours ago.
Operator and location
Where does my test server sit?
No region comes from my test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.25.132.180:28015.
What Rust version is my test server on?
Rust network protocol 2633 and build 164530 on Windows is the build my test server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is my test server, and is it online now?
Reading: offline. my test server last answered 26 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on my test server?
Check: gather rate. The name my test server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on my test server?
Procedural map on my test server, made by the game's generator.
Join
How can you get onto my test server?
To join: start Rust, press F1 and type client.connect 95.25.132.180:28015. Or press Launch Rust here and Steam opens the game and connects you.