Local
Offline 95.24.131.73:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 83/225
- 25/200
- 75/700
- 17/1000
Quick answers
from the figures on this pageReset cycle
When does Local wipe?
The rhythm of Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 14 hours ago.
Tag meanings
Which tags does Local carry, and what do they mean?
Tags published by Local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2574 (Protocol): Your game must run protocol 2574 to get in; cs111282 (Build): Build 111282; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player count
What position does Local hold among Rust servers?
Player hours over seven days put Local at #15,156, in the top 70% of all ranked servers.
What is the population on Local?
Status for Local: offline. Last seen 12 days 18 hours ago.
Server
What location is Local hosted in?
No region comes from Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.24.131.73:28015.
What Rust version is Local on?
Rust network protocol 2574 and build 111282 on Linux is the build Local runs. To get in, your game needs the same protocol; Steam applies the update.
Is Local up, and how often does it stay up?
Reading: offline. Local last answered 12 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Settings and map
How is Local configured, and what rules are in force?
No gather rate appears in the name: Local. No group limit is published. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Local on?
Procedural map on Local, made by the game's generator.
How to join
What do you do to join Local?
Press F1 in Rust and enter client.connect 95.24.131.73:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.