RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h50 Scan5 min
‹ All servers95.24.124.138:35100
Offline Full Queue Fresh wipe Wipe due No query

local

Offline 95.24.124.138:35100 checked 18d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,833top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct14 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does local follow?

To tell the rhythm of local, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 21 hours ago.

Lists and filters

Which tags does local carry, and what do they mean?

These are the tags local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; v2574 (Protocol): Your game must run protocol 2574 to get in; cs111282 (Build): The server runs game build 111282; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rpol (Region code): Region code reading: pol; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does local appear in Rust Metrics lists and filters?

Rust Metrics lists featuring local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

What position does local hold among Rust servers?

Player hours over seven days put local at #15,833, in the top 72% of all ranked servers.

What player count does local carry?

Reading for local: offline at this moment; last seen 18 days 19 hours ago.

Server details

Where does local sit?

No region comes from local, and its region code is pol. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.24.124.138:35100.

What Rust version is local on?

Rust network protocol 2574 and build 111282 on Windows is the build local runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is local, and is it online now?

Reading: offline. local last answered 18 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What settings and rules apply on local?

No gather rate appears in the name: local. Check: group limit. None published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

What map is local on?

Check: map. Procedural, generated by the game, on local.

How to join

How can you get onto local?

Press F1 in Rust and enter client.connect 95.24.124.138:35100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
v2574
Protocol Your game must run protocol 2574 to get in.
cs111282
Build The server runs game build 111282.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rpol
Region code Region code reading: pol.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.